NAVIGATION
| SOREY Tales of Zestiria ❱ IC CONTACT ❱ POWERS ❱ HMD ❱ PERMISSIONS ❱ APP |
Journal layout modified from
| SOREY Tales of Zestiria ❱ IC CONTACT ❱ POWERS ❱ HMD ❱ PERMISSIONS ❱ APP |
Through his entire journey, Sorey manages not to take the life of another person (human or seraph) with only three very specific exceptions, all towards the end of his journey. Sorey was adamant through the vast majority of the game that the only way to help hellions (and people) was to purify them and help them through their problems. It's a noble pursuit and falls in line with his pure and kind heart, but he started running into snags in this ideology when he had to come to terms with the fact that not only is he the only person capable of purification at that point in time, but that some beings either couldn't be purified, or didn't even want to be. He was then faced with the choice of whether or not to leave them as they were, or kill them. The greater good was supposed to come before his own personal ideals.
In the end, he came to the conclusion that if the only way to 'save' someone was to end their life, then he would be willing to do so. It meant forcing his own judgment and ideology onto the person or being he was 'saving,' but with his limited human lifespan and their limited resources, it was the best solution he could come up with. To this end, he and his friends killed the big brother of one of the party members to save him from a lifetime of suffering as a dragon/hellion, he and his childhood friend/soulmate Mikleo mercy-killed their grandfather when he was abducted and used by the enemy, and then Sorey by himself killed the man who was at the heart of all the tragedy of their current age.
Hands down, the most important relationship in Sorey's life is his friendship/kindship/soulmate-ship/whatever-ship with Mikleo. They were raised together, two members of very different species; Sorey a human, Mikleo a seraph. Seraphim generally don't 'grow up' like humans do, but Mikleo's circumstances were unique, and he instinctually mimicked Sorey's growing patterns as closely as a seraph could. As the only two children in a village of immortal beings, the two were raised side-by-side and became inseparable to the point of seeming like two halves of the same whole to many other characters in the game. Mikleo is the person who knows Sorey the best in the entire world; they communicate without speaking, they know what the other is thinking, and they trust each other implicitly. Mikleo is the only person with whom Sorey allows himself to be a little weak, a little bratty or selfish or childish. Mikleo is the person Sorey goes to first for comfort. They have their own insecurities regarding their different species, but it's never grown to the point where their mutual affection fades. If Sorey was reincarnated as a seraph with no memories of his past life, it is absolutely one thousand percent certain that even if he didn't remember him, he would still love Mikleo with every inch of his soul.
As mentioned in the first question, Sorey is very staunchly anti-murder (and violence in general), though he doesn't shy from it. The epitome of kind-hearted and caring, Sorey would rather resolve issues with negotiation and mutual understanding, though he will put evil-doers to the (non-lethal) sword if they insist upon preying on the weak or perpetuating evil acts. Sorey isn't particularly meek or timid; he's in fact pretty damn stubborn, to the point of becoming a headache for the rest of the party when the easier path would be to avoid confrontation or to take care of things more discreetly. Sorey believes in giving people the chance to do better, believes that just about everybody in the world wants to live their lives peacefully and only need the means to do so, and will give just about anybody second or third chances to mend their ways, especially if he's the one who's been wronged.
While he's had to revise some of his moral code to be a little less of a pushover, Sorey still despises taking lives if it at all can be avoided. So long as he's the only one getting hurt, he'll try appealing to a person's conscience a thousand times before giving up. If he's not the only one at risk though, all bets are off.
Sorey will forgive anyone if he believes the apology and willingness to change is genuine. He's the type to even go against his instincts in an effort to give someone a second chance. Because of the way he was raised, surrounded by love and adoration and encouraged to be honest and true to himself, Sorey has difficulty understanding why someone would ever lie to ask for forgiveness. He's not as naive as he once was, but the habit to trust is a difficult one to break, and one he doesn't want to besides.
Trying to determine the circumstances under which Sorey wouldn't be willing to forgive someone honestly asking for it is extremely difficult. It would change his character fundamentally, and likely not in a good way. If someone was cruel to the point of tormenting Sorey's friends and family for years and years, of their own volition because they enjoyed being cruel, maybe then Sorey would be unwilling to offer forgiveness (though he'd manage a cease-fire, mutual avoidance situation). His own Squire is the leader of an assassin's guild who had a contract out on his life, after all, and one who holds that she'll put a knife in his throat if he looks like he's going to make this Shepherd thing turn into a net loss for humanity. If he can forgive her to the point of calling her one of his closest human friends, then the threshold is pretty damn high.
One of the key sticking points of the game is sacrifice, the manner in which it can and should be offered, and what it means to individual characters. As the Shepherd, Sorey chose to sacrifice a normal life of his own selfish pursuits in favor of dedicating himself to the purification of the world. While he could have given up on his journey of purification, as he journeyed Sorey came to the realization that his world was in much rougher shape than he thought, and that to abandon his journey would mean leaving the world and its inhabitants (both seraphim and humans) in grave danger. Sorey is the type of person who is unable to ignore people in need so, for better or worse, he committed himself to his new cause alongside his companions.
While Sorey hardly hesitates to put himself in harm's way and sacrifice his own health and happiness, up to his own life, he's very reluctant to sacrifice anything of anyone else's. He's struggled in the past with the difference between trying to protect those he cares about and denying them their own right to decide what they want to sacrifice. His noble heart can sometimes manifest as being controlling, preferring to take a full burden onto himself rather than allow even his friends and family to help shoulder it with him. At the end Sorey was able to respect the wishes of his companions and allow them their own sacrifices, before executing his own final sacrifice of his ideals, his future, and potentially his life. While none of these sacrifices were to better himself and reach his potential, becoming a strong and true Shepherd is almost one in the same for him now due to the extreme ego-death necessary to fulfill a greater duty.
For characters with strong spiritual senses, they may notice that Sorey has a sort of purifying aura around him, in a bubble, anywhere from a twenty-foot radius to potentially miles. The air smells a little fresher, the water tastes a little better, the atmosphere feels safer; things like that. A domain with Low strength will only provide a sense of gentle peace and tranquility; a domain with Medium strength will feel more like a benign, clear, protective presence; a domain with High strength will feel close to that of a good-aligned demigod, benevolent and caring.
His domain strength is linked not only to his own strength, but to how many of the seraphim with whom he has formed pacts are present. Without any of them present his strength is low, with one or two his strength is more medium, and with all four his strength would be high. Other factors in Folkmore may alter this (for example, if he fully in his Legend form, his strength will temporarily be high).
Sorey has extremely sharp spiritual sense of his own; he can tell non-humans from humans even if the spriritual/fae-like/divine creature is in disguise. In particular, his spiritual sense is the empath type. He can sense weakness of heart, emotional turmoil and general negativity. If your character has any extreme trauma or conflicting feelings, he'll be able to see its intensity almost like a dark shroud around their person. 'Evil' might also manifest in this way, but not if the evil person is completely committed to their cause and convinced of its righteousness one hundred percent.
Sorey’s often described as very pure-hearted and devoid of malevolence. While in the general sense that would mean he’s innocent and free of any negativity, what this means in terms of Zestiria is that he understands himself fully and won’t allow himself to be swayed one way or the other away from his convictions. Using ‘purity’ in this case is more or less saying that he’s true to his own heart. He listens to himself, to his desires and he allows himself to follow his heart freely.
It’s pretty fortunate that he’s a remarkably good kid, then. Sorey was raised in a very caring village and was never lied to about his origin or how he was different from his family, so he’s very accustomed to honesty and sincerity to the point where when Alisha tried to explain to him the troubles of the world, he couldn’t quite understand. War? Famine?? Police brutality, what, abuse of power what? Since I'm taking Sorey from the end of the game he's become much more familiar with the more negative aspects of human society, but that doesn't mean he understands the motivations of truly corrupt people.
Sorey has come a very long way from that innocence, but the roots of it are still deeply entrenched in his personality. He’s caring to a fault, preferring to listen to people’s troubles to the inconvenience of himself rather than to pretend like he doesn’t care. He cares way, way too much, saying that if he sees someone in trouble he can’t just not help them. It ends up getting him into heaps of his own trouble since he also has a hard time telling people in need ‘no.’ It’s not out of any desire to be liked or out of a fear for confrontation so much as it is just his nature.
This nature of his conflicts sharply with his duties as a Shepherd, a title he takes very, very seriously; even moreso now that he's got to think about being the vessel of Maotelus, too. The Shepherd’s purpose is to purify hellions and quell malevolence to return the world to its most peaceful state, but the Shepherd absolutely is not to involve himself in the affairs of human society. It’s not that he can’t interact with people, but more that he’s not allowed to take a side, even passively. If there’s a political conflict, even if it will end in bloodshed, he has to bow out of it. The idea is that the Shepherd can only help people help themselves; create an environment in which humans can thrive on their own. In this way, the Shepherd is socially set very far apart from people, taking an outsider’s role instead of one active in society and the community. The role is very much big picture, especially where he's at now.
Sorey has trouble with that. While he’s good at looking forward to the future, he’s also a human and as such is very rooted in the present. He had to work on denying himself the ability to solve the immediate problems and instead focus on the root of the matter. He still has a lot of trouble with it, even with how far he's come, though he's gotten better at stopping to think first. Following one’s heart is all well and good provided one’s heart doesn’t have philanthropic ADHD.
Actually, the kid tends to get overeager about a lot of different things. He’ll wear himself out quickly because he doesn’t know how to limit himself (or really even take care of himself, at times). There are multiple occasions where he’s just plain forgotten to eat because he’s been so engrossed in whatever he’s doing. This focus and enthusiasm carries over to his passion for anthropology, legends, folklore and basically anything having to do with history. While Sorey does care very much about humans and seraphim and takes his responsibilities extremely seriously, he really only ever lights up when the topic of discussion is about archeology. Thankfully, his job as the Shepherd takes him all over the world so he gets a lot of opportunities to explore.
There are downsides to the whole "strength in one's own convictions, too perfect too pure" schtick though. The most obvious is that Sorey tends to shoulder a lot of burdens on his own, because he thinks it's duty or because he doesn't want to trouble other people. He's fine being hurt or tired or for his vision to slowly deteriorate if it means his friends are happy and achieving their dreams!!!! Also, nobody told him this (factcheck: many people have told him this) but having unwavering belief in one's own convictions is very, very similar to being bullheaded. Almost indistinguishable. Sorey gets an idea in his head and it doesn't matter how many times people run up against it with opposing arguments; if he doesn't want to change his mind, he damn well won't. This can make him seem somewhat spoiled and stubborn when his viewpoints are conflicting with someone else's.
Being kind and sympathetic are great traits but when they swing too far in that direction they can quickly become 'gullible' and 'a doormat.' Sorey's a sharp tack so he doesn't usually get bought in by obvious con men, but someone he likes or trusts telling him a lie? If it holds even a bit of water, he'll buy it. He'll fuckin' preorder that shit. Sorey doesn't know how to withhold trust from people, instead deciding to throw in whole hog if he's decided they seem like a good person. His lack of caution is a source of exasperation to everyone who travels with him, so his companions can sometimes end up more like his handlers.
For characters with strong spiritual senses, they may notice that Sorey has a sort of purifying aura around him, in a bubble, maybe like twenty feet or so. The air smells a little fresher, the water tastes a little better, the atmosphere feels safer; things like that. A domain with Low strength will only provide a sense of gentle peace and tranquility; a domain with Medium strength will feel more like a benign, clear, protective presence; a domain with High strength will feel close to that of a good-aligned demigod, benevolent and caring.
Sorey has extremely sharp spiritual sense of his own, particularly of the empath type. He can sense weakness of heart, emotional turmoil and general negativity. He can also usually tell who is nonhuman, and he can see ghosts, spirits, gods and the like. If your character has any extreme trauma or conflicting feelings, he'll be able to see its intensity almost like a dark shroud around their person.
For characters with strong spiritual senses, they may notice that Sorey has a sort of purifying aura around him, in a bubble, maybe like twenty feet or so. The air smells a little fresher, the water tastes a little better, the atmosphere feels safer; things like that. A domain with Low strength will only provide a sense of gentle peace and tranquility; a domain with Medium strength will feel more like a benign, clear, protective presence; a domain with High strength will feel close to that of a good-aligned demigod, benevolent and caring.
Sorey has extremely sharp spiritual sense of his own, particularly of the empath type. He can sense weakness of heart, emotional turmoil and general negativity. He can also usually tell who is nonhuman, and he can see ghosts, spirits, gods and the like. If your character has any extreme trauma or conflicting feelings, he'll be able to see its intensity almost like a dark shroud around their person.